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  • The Slash key held while touching a parameter wheel makes all the attributes of the selected fixtures go to the same value. For example, if you have dimmers and 5 different values and select all 5, holding the slash and touching the intensity wheel…
  • SBlair wrote: What I don't get is why for this particular installation having full preview of everything without using the projectors is such an issue? Scott, It's complex to explain but it all comes down to lamp life, electricicty consumption,…
  • cormacjack wrote: ...would have this entire post offline... ...forum is a fantastic resource but sometimes a short phone call is good too.... Good Point! You're right and for any details beyond this I would call. I can't help but think I'm…
  • Matt, You addressed the exact things I would want to know, thanks. Of course, I am concerned about a few things. schiefels wrote: ...DL.2 has a much more robust pan bearing... As an eventual point of failure, I would anticipate a need to rep…
  • srautane wrote: I just had to... :arms: :banana: :arms: :arms: :arms: :banana: :arms: LMFAO!! Okay, that was freakin' funny. Too bad I'm a total technology Geek. If there isn't a way to that power strip from a computer through serial o…
  • I completely agree with Joshua
  • I like your idea. Sounds sort of like a Mirror feature as opposed to a flip. I think about this with Pan and Tilt all the time. In fact, with moving head P&T if you hit flip, then hold minus and touch the tilt, you'd have it. If there were…
  • Hey Scott, I just want to make sure my numbers jive with yours. Of course these are all exaggerated numbers to make sure for plenty of headroom. Intel Xeon Quad Core 64 Bit Processors (5300 Series) About $1,200 a piece Tyan, SuperMicro, Int…
  • Oh Chris! Very interesting point about power-cycling DPs. My DPs are on stage and running on UPSs. I honestly haven't rebooted a DP in a year. Of course another interesting point is that I am doing a lot more "Hog Network" which means I have a P…
  • You both Brought up some good points. I tend to find many workarounds but a few things to mention.... I'd really like to see an Axon based media engine with either a single or dual processor multicore Xeon and Solid State Hard drives. My point …
  • Sounds to me like there was data in the programmer when an editor was opened or perhaps someone opened a few editors. If the editor is configured to close unsaved on "Clear" then this would explain why. Also, sometimes the simplest solution is t…
  • Hey Chris, I had another bug report a week ago or so with a similar issue. One thing I was just thinking about when you mentioned corruption was something I deal with. First thought... When I do a Garbage collect, sometimes it takes forever. Thi…
  • Hey Scott, I have dealt with this problem before. From what I can tell and from what other people have told me, the sync doesn't affect the effects and so they will eventually go out of sync. I think the last time sync of effects was brought up wa…
  • Hey Paul, It was called Shoreline Main. I was prepared to report more but I have been swamped on other projects and haven't been back to report all issues yet.
  • Additional Notes: List 62 seems to be working fine. However, list 53 is not even available for copying. It was my hope to copy the list to a new spot, maybe delete the last few cues, etc to see if I can resurect the list. Not working. When I …
  • WOW! Are we surrounded by celebrities? COOL!:notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:
  • cormacjack wrote: I like the stupid old hog II, Awe... There's nothing wrong with Hog 2 I suppose, it's just too bad it doesn't have a "COOL" editor, 100+ views, and Screen Real Estate. But don't you agree that pigs fly better strapped to…
  • cormacjack wrote: And by the looks of it world war 4 has just broken out.... Oh Cj, I still love ya :cool:
  • Just be glad you finally got a real console and not one of those stupid old hog 2 OS consoles. Hog 3 is da bomb!
  • cormacjack wrote: 551 Thru 553 Copy FIXTURE 561 Thru 563 Enter OMG!:aargh4: That is the exact same line of text for fixture numbers I used on a post a few weeks ago! You're not stealing my lines are you :chairshot: :rippedhand: D…
  • Tom, I noticed a few instances of this over the last week. When I identify it, I will report but it looks as if even touching the encoders when they are dormant causes acumulation. I remember one other instance that I will report as soon as I see…
  • Wow! A new tool to knockout parameters from a global or per type!!!:dunce: This would actually save a few steps.
  • Guido Mukk wrote: Exatly...ask if you dont know. Even stupid questions have recomended. It is stupid not to ask.I haved worked with lights over 15 years ,with lots of different consoles: Hog, Grand MA,Avolites, ETC, ADB, Sgm etc. and I have my mom…
  • I'll be sending you an email shortly Tom with some of my ideas. Haha! Better be prepared for a long read. True though, I can only think of software enhancements that would make my day. Personally I am very happy with Hog 3 as an operating syste…
  • Good feedback Tom. You and I are on the same page. Along with customizing the library files in Hog 2, I have also done some similar moves. Media Servers are the biggest Hogs of time during programming and I have quite an elaborate template of pal…
  • Adam, I recently moved a show from a 4 screen console back to a 2 screen console because the power of views eliminated the need to keep using my external touch screens. Yes, I understand you are not using external touch screens but I also realized…
  • Steve K wrote: Is it possible to change the rate of a programmed effect from a playback Choose button? No Steve K wrote: ...a few busk pages but the apparent inabilty to change the rate of effects live meant that I had to record different sp…
  • z6p6tist6 wrote: Have you tried setting up a comment macro to fire all of the cuelists & scenes at once? Dan, I agree but a little bit differently. I just built a cuelist of comment macros am made it list 1. Since I have a hundred plus …
  • teerickson wrote: This is currently logged as defect #10311 and I would assume that this is what you are seeing. Thanks Tom, Yes
  • Marty Thanks. I agree with you. BUT.... I started following your suggestion at one point when I started developing a content convention. I've honestly spent a few hundred hours just trying to figure out "how to build palettes" just to save on th…
  • Zach Peletz wrote: Todd, ...there is a way that you can still achieve a global palette if you need to make changes.... Zach, You are right but you're missing my point. Replace is fine and I use it. For example, when I take my HSI color pale…
  • Marty Postma wrote: Of course, if you had made all your palettes Per Type in the first place, you'd have a whole lot less work.;) :nono: I don't want to piss off those boys over in collage heavan but it doesn't quite work the way they think.…
  • Dan! I didn't realize there were others as obsessive as I was about this. Maybe we can get this adopted into the Manual so that people don't think I'm crazy when I propose it!
  • jabadger wrote: incidentally, this is the same thing you do when you want to clone one group to another WHOLLY FLYING PIGS!!! :You_Rock_Emoticon: Jason!!! You taught me something new!!! Press Fixture Touch the source fixture group P…
  • Marty Postma wrote: Hey Todd, I thought you never used cloning :angryfire: Hey Marty... :hitwithrock: I usually don't clone. Never really have to. BUT Since I just upgraded a show from 10 to 12 layers per catalyst, I had a few extra …
  • Marty, Yep. I really don't ever use cloning so it is not something that comes to mind but you're right. Tom, Yep. I honesty don't remember a time when I closed a fixture window when I didn't have custom numbers on all my fixtures. It's proba…
  • Actually, blink is prefered so that we don't patch when we forget the window is open and try to change intensity. Since there is really no need to have the fixture light illuminate solid though, how about just keeping the light illumated while the …
  • teerickson wrote: I'm surprised anything would be drawn before all of the layer options (like scale) had been calculated and applied. Do you not see the problem when the scale is set at 1x? Oh believe me Tom, I bug Richard litterally 5 to 10 t…
  • Luciano wrote: ...from the Axon media server to output to a composite signal... The Axon outputs RGBHV which is the same thing as your standard video DP connector on the back of your computer. Very simply, the same little $100 devices compu…
  • teerickson wrote: Unless you've scaled individual frames so that they don't match the rest, I'm not sure why you'd be having scaling problems trying to do what you explain. If you can give me some more details, I may be able to help. Just as a …
  • It might have been isolated on the particular day at the particular state of the show. I have not had a crash from undo since then but yes, I did notice a slowdown. A crazy thought but a possibility... When I hit undo, it is typically on single…
  • Tom, That last show file I sent you always crashes. It happenes everytime I try to use the fixture builder from within that show. When I log off and start a new empty show, the fixture builder works fine.
  • dkayser wrote: ...before any show you start with a freshly loaded show file... Just a possibility here but I noticed that when I reloaded a show the slowdowns didn't become as apparent. Scenerio was normally 6 to 8 hours of programming on a …
  • teerickson wrote: ....*any* fixture parameter..... Don't get me wrong Tom, I abuse the FX Gen but for some reason, I never did much more than sine waves on media servers for dim and/or color. I tried using fx for library files which were seque…
  • Has anyone visited this thread yet?