Marking

I would like to request a new way of working with Marking

Currently the Hog4 OS is looking down the cue list one cue ahead to mark the fixtures for the upcoming cue

I would like to have the possibility to let the console look further ahead than just one cue, for example:

When programming a timecoded list I often have multiple cues within less than a second, that time is to short to set the fixtures to the desired position/beam/color even when the fixtures are set to 0 a few/lot cues earlier

If we could have an option to let the console think further ahead by expanding the mark function so that we could write “marktime or mark fade / amount of cues to look ahead” into the mark column
it would make the creation of timecoded lists a lot easier because the console has enough time to preset the fixtures, you don’t need to make manual mark cues yourself and let the console do the thinking

Thanks in advance

Comments

  • MLorenzMLorenz Registered User, Hog Beta
    Can you post some screenshots of your settings
  • mvdmeulenmvdmeulen Registered User
    Hi Marc, Which settings would you like to see? List settings, Preferences? Thursday I have the console in front of me and than I can take some pictures
  • MLorenzMLorenz Registered User, Hog Beta
    Ups... seems I posted in the wrong window...
    Forget about that.
    Agreed that we should have more marking options, like latest, earliest or in a given cue
  • batzirocksbatzirocks Registered User
    Is it possible to put a Mark Delay like MA MIB Delay e.g.1sec? Helpfull for schrollers with analog fixtures .
  • MLorenzMLorenz Registered User, Hog Beta
    You cant enter a delay... but you can enter a fade time that is different from the cue fade time... maybe that helps
  • batzirocksbatzirocks Registered User
    Thanks sad sad
  • Firewood1Firewood1 Registered User, Hog Beta
    Agreed we need more mark options but with regards to delaying marking for fixtures with scrollers as per your example I just record a blank cue after the cue in which they fade out on, and make this a Follow + 1s. It acts as a buffer so the lamps are completely out before marking the scroller.
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