Bug when Fading Pixelmaps with Delay Timing

Create a cue 1 with LED fixtures mapped to a pixelmap with some sort of content running.
Create a cue 2 with those fixtures at 0% with a timing of about 2 seconds.
Set fade time for cue 2 at 2s with a split Delay set at 0s/1s.
Now, watch the Output window.
The moment you hit go, those fixtures instantly release to default values, then come back on to the pixelmapped values, then fade to 0%

The Delay timing is the key. With no delay, the fixtures fade from the pixelmap values to 0% as they should. Once a delay is added, all values release in a snap to the default and then instantly snap back to the pixelmap values already fading to 0%.


  • Michael_GrahamMichael_Graham Registered User, Super Moderator, HES Staff

    Thank you for the information, I have logged a defect for this.
    I can recreate the issue on 3.8.0 as well so unfortunately, this is not new to 3.9.0.
  • barnes2000barnes2000 Registered User, Hog Beta
    Thanks Michael!
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