To Track of not to Track?

I have a bunch of cuelists that I'm about to make, just about every cue has different values for most parameters, except maybe intensity. Is it worth it to use tracking for these types of lists? I won't really be saving much space right?
Each new cue has a different position, color and usually gobo.
Each new cue has a different position, color and usually gobo.
Comments
Generally it is a good idea to always use tracking. It is not just a "space saving" tool but also a very useful programming principle.
It's faster to program, but slower when you have to go back and edit. Editing a reasonably complex show that's not tracked can be painful. It's a case of pay now or pay later.
For a quick and dirty one-off, do what you need to do to get the show up. But in general, if you have to edit, your life will be easier if you've used tracking.
Maybe you can explain this a little? If I all of the cues in a list have entirely different information for all parameters, is editing still easier if it was tracked?
Even if you're changing position, color and gobo, you're likely keeping the focus, Mspeed, and other parameters. If blocking every parameter every time works for what you need, then of course do it.
What matters is that you're thinking about editability as you're writing your show. What kind of edits will you have to make, and how can you make those as efficient as possible. Tracking is one tool for that, as are palettes and scenes.
How about LED chases? I've got some LEDs that are broken up into 4 sections each with RGB. If I'm making chases that I'll use over and over again, should they be made from palettes? meaning, should I also make a palette that is just 'section 1 Blue'?
And I still don't understand what "maintain state" is doing with tracking