DL3 Interlacing Problem
I have some odd thing happening with my DL3's. In my mockup I have three fixtures in a 1x3 collage. If I have a movie running on layer 1 and then add another movie on layer 2 and then try turning that movie around using the Z Rotation or try panning it around using the X and Y position, the image on Layer 2 will start breaking up digitally. Almost like a bad interlacing problem but worse. Makes it unuseable. The only way I have been able to avoid it is to put the image onto a 3d globe and move that around.
Comments
This can happen with DL.2s as well.
Simple solution is to move the GFX layer slightly in Z-Space by changing the Z-Pos a few points so the layers are not trying to occupy the same Z-space.
Hope this helps:)
Using a Virtuoso.
You should be moving the Z-Pos independently from one another or the problem will persist
Try checking the default values in the Virt profile as well.....I would think that it is OK, but worth a look as I have never used DLs off of one personally.
You can also try using the DL.2 profiles with DL.3 as they are similar enough to rule out a possible profile issue.
I'll play with it some more when I get in.
As far as the engine knows it is always using a 3D object. The 4x3 object is still a 3D object, just with very little depth. You can still get Z-fighting occuring even with it.