Releasing Channel Numbers

Hey everyone i have a question and here it is. On one fader i have a all of my house lights and it is divided into 2 cues house lights on and house lights off. In a recent show i was creating a cue and the act asked that we put up some house lights and not all of them so i did by using the channel numbers. Since the hog is a tracking console it tracked them into the next cue until i took the channel numbers and placed them at 0. Now every time i want to use my house light fader it will not work because the house light channel number values are tracking at 0 in each cue. Is there a way to release those channel numbers so i can use my fader for bringing up and down the house lights?
I am running a whole hog 3 console with a very late version ver 2.3.1 i havent had time to upgrade it yet. I am using two DP's (aka NSP).
If anyone can help me i would greatly appreciate it.
I am running a whole hog 3 console with a very late version ver 2.3.1 i havent had time to upgrade it yet. I am using two DP's (aka NSP).
If anyone can help me i would greatly appreciate it.
Comments
I am not sure how to do what you request. I have an idea... but I am not in my office at the moment to check on a console. However I would suggest using a scene on a fader for house lights etc, that way you can [Release] [Choose] or [Release] [Scene] [X].
And just FYI...Its a DP not an NSP. NSP is the MA version but they are both the same thing!
Regards,
Record REMOVE (on the record toolbar that pops up on the bottom of the right touch screen) Cue X Enter.
Hit clear.
This will remove the ones at 0 from the cue.
J
Instead of selecting fixtures at 0 just selct the fixtures you want to knockout.
If so, you need to get 501 into the programmer FIRST.
So....if you need to remove it's intensity....501 INT Touch to get it into the programmer.
THEN....RECORD remove 1>x ENTER.
If you want to remove all existence of 501 in the cues...501 TOUCH (to get EVERYTHING). Record Remove 1>x ENTER.
Hope it helps...
Hope this helps.
If you follow Jon's example in post #9 above, this will remove the parameters of the selected fixture from all the cues specified. Knocking out from a single cue will only remove the data from that specific cue and any subsequent tracked information.