HogIII Effect Palette

jmsait19jmsait19 Registered User
So my LD and I are having a little disagreement... I've looked all over to find a definitive answer, but have had no luck.

Our HogII system had a bunch of, what we thought were, stock effects. Things like multi part intensity effects and stuff... Perhaps these weren't stock, but they were there when we started using it, and no one seems to think they were all manually created.

So the discussion is, assuming these were stocked in HogII, are they also available for HogIII, or do we have to build them ourselves?

The second part of that question... Are there place online where there might be libraries of effects that can be downloaded and installed? There seem to be too many variables to make that feasible, but I'm supposed to ask...


Anyways, quick clarification would be great. Just to settle the debate.


Thanks,

Jason Stygar

Comments

  • cmuenchowcmuenchow Registered User, Administrator, HES Staff
    edited October 2008
    There are a few of "stock" effect engine effects that are created when you do "auto-generate palettes" in the patch window. None of these are complex effects but are rather quick stepping stones to building more involved effects.
  • jmsait19jmsait19 Registered User
    edited October 2008
    Okay. We will give that a try. That may solve the problem. What she was looking for wasn't anything complex, but just some basic things and this may just be it.


    Thanks for the quick response!
  • jmsait19jmsait19 Registered User
    edited October 2008
    So I tried the auto-generate function. It didn't add any effects, but we already had some basic color effects and some iris and position effects.

    What I'm curious about is the "4 Part Multi" "8 Part Fade" "3 Part......" etc... Intensity effects mostly.

    I did a fresh download and install of Hog2PC and these weren't there. So am I correct in thinking that our previous lighting staff built these on their own? Does anyone remember seeing these on their Hog?

    I'm okay with them not being there, I just need to confirm that they weren't something that came with Hog2....
  • bradpepebradpepe Registered User, HES Alumni
    edited October 2008
    The effects in Hog 2PC did not change much over the years, so if you did not see them in a new show on Hog 2PC then they were most likely custom to the show you were using. I dont recall the ones you mention here either being part of the standard effects so I think that is the case.
  • jmsait19jmsait19 Registered User
    edited October 2008
    Thanks Brad. That's appearing to be the case.
  • Marty PostmaMarty Postma Registered User
    edited October 2008
    jmsait19 wrote:
    What I'm curious about is the "4 Part Multi" "8 Part Fade" "3 Part......" etc... Intensity effects mostly.

    This is much easier to accomplish on H3 now with Grouping/ Repeats and Buddies with Fan.

    Also being able to edit an entire range directly in the Editor spreadsheets is a very fast way to create these FX.

    Hope this helps:)
  • PryderiPryderi Registered User, Hog Beta
    edited October 2008
    What jmsait19 may be referring to is the old (pre V3) Hog 2 Effect Engine Pallettes. It's part of my H2 startup disk, and I think I merged it from a V2 show some time ago. It's been a long time, but I'm pretty sure that this was there on older versions of software, before the Engine allowed Parts to be specified in the effects table. If memory serves, V3 of H2 brought these changes - is this around the time the libraries were set in ROM?

    It has 'Clear All', and Multi-Part Effects for Intensity (Step and Fade), Circles as well and Fly In / Out Etc.

    Anyway, whenever I use a H2, I always use these. I agree that a variety of Pre-built Multi Part effects is something I miss in the 3 - although as Marty states you can always create these using the flexibility of Groups and buddying.

    Best Wishes,

    Pryderi
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