New Effect - Object XYZ origin point

Got an idea for a new effect in DL.3/DL.2/AXON.:D

GFX layer Effect - "Object Origin Shift <>"

Mod 1 - X axis shift (DMX 0 = top, DMX 128 = center (normal), DMX 255 = bottom)

Mod 2 - Y axis shift (DMX 0 = far left, DMX 128 = center (normal), DMX 255 = far right)

Mod 3 - z axis shift (DMX 0 = far, DMX 128 = center (normal), DMX 255 = close)

This Effect can change the 0,0,0 point (or origin point) of a 3-D object for index or rotation.

Currently all objects are oriented from center, but if allowed to move this will affect how XYZ index and rotation happens. For example: shift the Y axis to far left and then index the default 4x3 rectangle and it will move like a door on it's hinges or a page being turned as opposed to from the center. Or shift the X axis all the way down to the bottom and then index and the 4x3 rectangle will fall forward like a flip-book or cue card being dropped.

This effect should only work for XYZ <> and NOT for scale or position.

A separate effect that shifts the origin point for scale would be useful as well "Object Orient Shift Scale" Mods 1>3 work the same, but only for scale paramters. This will allow us to change the existing objects into some very interesting shapes using scale shift.

What do you guys think?:cool: