Bug when Fading Pixelmaps with Delay Timing

v3.9
Create a cue 1 with LED fixtures mapped to a pixelmap with some sort of content running.
Create a cue 2 with those fixtures at 0% with a timing of about 2 seconds.
Set fade time for cue 2 at 2s with a split Delay set at 0s/1s.
Now, watch the Output window.
The moment you hit go, those fixtures instantly release to default values, then come back on to the pixelmapped values, then fade to 0%

The Delay timing is the key. With no delay, the fixtures fade from the pixelmap values to 0% as they should. Once a delay is added, all values release in a snap to the default and then instantly snap back to the pixelmap values already fading to 0%.