RGB values transferable to CMY instead os snapping to zero.

When using generic RGB fixtures would it be possible for a colour set via intensity RGB to be transferable to the CMY wheels by adjusting them - instead of snapping to zero?
I was given a long list of RGB values as 0>100% as programmed on a different system. I've not found an easy way to get these specified RGB value's onto a colour palette.
Thanks!
I was given a long list of RGB values as 0>100% as programmed on a different system. I've not found an easy way to get these specified RGB value's onto a colour palette.
Thanks!
Comments
So if your value for R is 47%, it would correspond to C at 53%.
G at 100% would be M at 0%
B at 22% would be Y at 78%
etc.....
CMY and HS as Color.
These are different kinds. And that is the reason why it snaps.
This has something to do with the general philosophy of real-world-parameters the HOG OS is using.
In general the library handles this conversion for you and only gives you CMY values although you are using RGB-Fixtures (because most people are used to CMY)
HS is a color model that works in different worlds: like print, graphics etc.
Thats why I use it the most often.
Going back to my problem I was given a long list of RGB values - So to get these into HOG 4 I need to manually invert each number to CMY?? I'm suggesting it would be better if the console looked after the sums!