Getting gobos to transition slowly

Zdubs13Zdubs13 Registered User, Hog Beta
One thing that has always annoyed me about hog is the inability to transition from one gobo to the next without it jumping to it on a zero fade that doesn't fit with the rest of a timed cue. Is there a way to do it or does have to look like crap? It's annoying because most lights go through the gobo wheel once smoothly and then once snapped. Same thing applies to the color wheel. Seems like it wouldn't be too difficult, just another option with the encoder wheels along with slots and scroll.

Comments

  • ejberendsenejberendsen Registered User, Hog Beta
    edited August 2013
    Try to set the "path" of the gobo/colour wheel to set Linear in the cue where you want to fade from one gobo to the other.

    Hope this helps.
  • Zdubs13Zdubs13 Registered User, Hog Beta
    edited August 2013
    That might be a good thing to try. Only problem is on Nano hog changing path causes the console to crash. Developers, when can we expect this detrimental glitch to be fixed? It's a major bummer.
  • jxgriffijxgriffi Registered User, DL Beta, Hog Beta
    edited August 2013
    Depending on the fixtures, you can use the "Beam Time" and/or "Color time" to get what you desire.

    For example, on a VL-2500 to roll from 1 color to the second color, set your "Color Time" parameter to something like 10 seconds. Then set the color fade time to 0. You will roll the color wheel. You can do the same thing with gobos, etc.

    Hope this helps...
  • Zdubs13Zdubs13 Registered User, Hog Beta
    edited August 2013
    Man, that was obvious. I feel a little silly. Thank you for the excellent yet shoulda been obvious solution. Just shows how far we've come with consoles and not having the fixture do its job haha.
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