Continious color change

de_mtsde_mts Registered User
Hi all,

I want to make different cue list with color chases.
Here is a example:
I made 2 cue lists:
- cuelist 1: cue 1: first fixture blue, second ficture red
cue 2: first fixture red, second ficture blue
- cuelist 2: cue 1: first fixture yellow, second ficture green
cue 2: first fixture green, second ficture yellow
Both cuelist should play continuous till the other one is triggered.

I tried this with the follow command in the cue lists. The only problem is that stomping isn't working then. They told me it's u bug in this post. It's only happening when the last cue is set as follow.

Is there an other option to create it?

I hope someone can help me because I'm really stuck.

Comments

  • GordoGordo Registered User, Hog Beta
    edited May 2011
    Maybe try a RLxx (xx being the OTHER list number) in the comment macro of the first cue of each list
  • GordoGordo Registered User, Hog Beta
    edited May 2011
    If that doesn't work try making another list

    Cue 1: Fixtures in Red using CMY values the in the effects table use sine/step/whatever on the:
    Cyan (fixture 1 offset 0, fixture 2 offset 180)
    Yellow (fixture offset 180. fixture 2 offset 0)

    Cue 2: Fixture in yellow using CMY values and a sine/step again on:
    Cyan (fixture 1 offset 0, fixture 2 offset 180)


    Something like that should get you in the ball park, you may need to play with effects sizes and the base values to aim for the shades you're after



    Gordo
  • de_mtsde_mts Registered User
    edited May 2011
    Thanks man I never used the macro's (I'm just new to this) and it works !

    Need to check out what more I can do with macro's.

    Many thanks
  • GordoGordo Registered User, Hog Beta
    edited May 2011
    No worries!
  • ChrisTallChrisTall Registered User, DL Beta
    edited May 2011
    Also, try applying an EFFECT to the HUE

    Like Ramp for instance.
  • de_mtsde_mts Registered User
    edited June 2011
    Ok I'll try that when I have the time
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