Showcrash Roadhog V3.1.6

WHoogWHoog Registered User
10 minutes ago i had a crash with the new software during a show.

equipment:
Roadhog
Roadhog Playback Wing
USB->VGA



Rig started up 8 hours ago.

I was running on GM1 an intensity + position cuelist
On GM2 Is a color list with effects.
I typed in the command line "goto 13 time 5" as a preset
I the time waiting to press enter i changed the effect rate on the cuelist

At this moment the console interface crashed.
Playback masters still worked.
Faders and go pause buttons stayed working.
Choose button didn't work.
Release didn't work.
The GUI was not responding any more.

After reboot everything works again.
I tried to reproduce the problem, nothing happened.

I hope this was just once ;)
Let's go for the second act.


Greetings

Wouter de Hoog

Comments

  • sanderdegraafsanderdegraaf Registered User
    edited May 2010
    i've had the same problem this night on version 3.1.5 on Roadhog with wing.
    running some cuelists like 2 x intensity, 3x color (virtual), position, colorFX, intesityFX, FX Movements, some more intensity cuelists.

    Changing the speed of an effect (made with effect generator)
    All buttons stopt working except for play/pause, but the cuelists didn't react.
    Also the touchsreens, didn't work, but the mouse was still there.

    Was giving the command: goto 8 time 10

    Seems like this bug survived the update... :(
  • WHoogWHoog Registered User
    edited May 2010
    if you try to reproduce the problem it doesn't crash so it is very hard to find out whats cousing the trouble
  • cmuenchowcmuenchow Registered User, Administrator, HES Staff
    edited June 2010
    Indeed. I have been digging into this problem this morning and I think I got the desktop to crash doing what you described but I am also having trouble getting the problem to reproduce. Do you remember if there were delay times on the cues?
  • WHoogWHoog Registered User
    edited June 2010
    In the cuelist there are some delay times. But the cue i have chosen had no delaytime involved.
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